Bite by Night killers
Killers win by denying survivor progress and securing eliminations before the night ends. Each killer trades mobility, ranged pressure, traps, and cooldown pacing differently. Use the pages below for bite by night killer fundamentals; numbers and tuning change with patches.
Featured killer guides
- The Rotten — starter-friendly trap + ranged pressure.
- Springtrap — area denial with strong chase potential.
- Enard — mobility and information tools for larger spaces.
- The Mimic — stealth and misdirection for dense layouts.
“New” killers roster notes (overview)
Community discussion often references additional killers such as Anomaly, Mime, Molten, and Spaghetti. Balance, kits, and official naming can change between updates. Treat these as high-churn roster additions: read patch notes and Discord announcements before you commit Scraps or expectations.
General killer checklist
- Cut corners instead of holding W in straight lines.
- Traps should answer an objective route, not random map decoration.
- If survivors stabilize, change map side — stale chases donate free repairs.