Enard — Bite by Night killer guide
Enard is built around mobility and information: you shine when survivors split the map and you can collapse angles faster than they can finish repairs.
Abilities (conceptual)
- Barricade / door pressure — Deny fast clears and force survivors to spend time on map geometry.
- Wire eyes / tracking — Information spikes that turn random wandering into planned intercepts.
- Grab / close-range threat — Best used after you’ve cornered a route, not as an opening gamble.
Best maps
Warehouse-style spaces reward Enard because long lanes and multi-floor sightlines reward rotation and tracking.
Tips
- Spend tracking cooldowns on objective spikes, not on idle scouting.
- If survivors triple-stack one side, trade by damaging progress elsewhere.
- Close-range commits need stamina bank — don’t all-in without an exit plan.
FAQ
I keep getting kited — why?
You may be committing from bad tiles. Reset, regain info, intercept the next objective instead of chasing forever.
When is Enard weakest?
When survivors play tight duos with peels and your tracking is on cooldown — respect downtime.